Recently there was a Hearthstone tournament called ‘Batstone‘. What made this event unique is that 13 cards were banned. This was very cool- because viewers got a chance to witness a brand new meta. It was a very fun watch.
This is a pretty cool game you can purchase on Steam or mobile devices. There is no story mode but the gameplay is pretty fun.
Sentinels is not a collectible card game but it is a ‘card game’. Each hero has their own deck as well the Villain and the environment. This a PvE game at heart but keep in mind there is no story whatsoever but there are various little scenarios you can fight in. Also, it appears you can unlock Variant costumes for the heroes and achievements
Apparently Faeria devs sent out a link to some of their fans to a survey where they are considering removing the ability for fans to purchase their Core set. This is an interesting topic too me because one of the major things that set Faeria apart from the competition was that the original intent was for the game to be purchased and all the cards could be earned ingame. But somewhere down the line, the devs decided to go f2p route. Looking at the kickstarter for Duelyst, apparently they also changed course early on and totally went free-to-play.
I’ve seen some interesting posts from people on reddit and other forums. One popular question: “Why should I leave Hearthstone, a game I invested a lot of money into- to tryout this new game which will also cost a lot of money?” This is an interesting topic I think. It will be interesting to see what happens. Unlike MOBA games (like League of Legends), gamers apparently cannot purchase their desired cards individually in Faeria (and pretty much any other CCG). Instead, they have to purchase ‘packs’ that contain a random assortment of cards. You are unable to purchase the exact card you want with in-game currency or real money. There is also no trading element between players. So the only way to get the exact cards you want was through the core set purchase for $49.99. From what I can tell- yanking the core set purchase is a very viable option for the developers since their shop appears to be geared towards pushing the random card packs.
My quest to discover new CCGs still continues. Just heard about Faeria. One thing that makes this CCG very unique is that you can purchase the cards you need directly rather than open up a ‘rng pack’ (dice roll for the cards you’ll get). It is said to be a mix of Catan + Hearthstone.
Also discovered this nice list of CCGs.
I personally think League of Legends is still doing strong. However, thought provoking videos like this get my attention when they discuss strong points. It also covers how the “support” role is so rare that it causes the queue in high ranked games to really drag on (because no one wants to play support)
I really do wish we could get some distance from the “Holy Trinity” meta that appears in most team based games where you need a Tank / DPS / Healer. I am a bit interested in seeing some experimentation in a different sort of meta whereas we do not see “support” roles thrust upon us in team based moba-likes/MOBA games. One approach is sort of let players create their own “classes” where they are more self-reliant. Another approach that shooters such as CoD/Mass Effect 3 MP employs is that players can regenerate their health or shields when they are no longer in combat. Rainbow Six Siege is interesting since support role only “revives” a fallen player (Doc). They are not heal bots. Siege is a ton of fun too!
In real life, one unfortunately cannot get instantly healed within a few seconds. I think this is why Rainbow Six / Counterstrike has the edge in this aspect because they totally eliminated the ability to heal altogether. So perhaps more thought could be given on a fun alternative method besides forcing players into a support role. This role just tends to not be very popular no matter how engaging designers attempt to make the role. I never played Strife (MOBA game, niche crowd) but they appear to support letting players heal outside of combat. Unfortunately, Strife released after League of Legends and got swept up in the Dota 2 release. But this title deserves an honorable mention for trying to navigate around the support structure.
Now don’t get me wrong- playing support role can be fun! But most of us may enjoy being a DPS role a lot more the majority of the time. If we could get away from heal bots in some moba-likes that might be interesting and could help queue times. Granted, many team games (like Overwatch) just tosses everyone into a lobby. This navigates around queue times being delayed but unfortunately now players have to argue over who plays support. A lot of times it works out but other times it may not.
This was a great show btw.
Also enjoyed both seasons of Powers. Unfortunately it was recently announced it was cancelled.
As far as I can tell, they are all free-to-play exactly like Hearthstone and you have to open packs to randomly acquire cards. I’d imagine they both include crafting systems as well. I’m personally sticking with Hearthstone but I do rather like Duelyst’s mix of Hearthstone / Tactics
Made by one man
Also noticed Epic integrated Chromium into Unreal 4 in their UMG Browser widget.